

 

Standard Dice Notation The number of faces on a die and the number of dice used in a game are conventionally notated as a short sequence of characters. Regular sixsided dice are notated as d6 and eightsided dice are d8. The d represents the die. The number of sides on the die is represented by the number following the d. If you're throwing more than one die, then precede the letter d with the number of dice you're using. So three dice that are sixsided are notated as 3d6 and four dice that are tensided are notated as 4d10. The number of dice used is represented by the number preceding the d. The notation can be modified with a mathematical operator and number. So 2d6  3 means two sixsided dice totalled and then subtracted by 3. The operator could be either: , +, x, /. XdY [] [+] [x] [/] N X dice with Ysides operated on by (, +, x, /) with number N. A second roll of different dice could be used instead of a fixed operating number. XdY [] [+] [x] [/] AdB The first roll of X dice with Ysides is operated on by (, +. x, /) with a second roll of A dice with Bsides. d% represents a percentile dice. That is one with 100 faces. Two tenfaced dice numbered 0  9 and 00  90 can be used as percentile dice. Two tenfaced dice numbered 0 to 9 can be used with one die representing 10s and the other representing units. If both dice are rolled 0 then the roll represents 100%. Twentyfaced dice are sometimes numbered 0 to 9 twice and can be used as percentile dice in the same way. Polyhedral solids with semiregular sides are notated as the number of sides of the regular shaped faces around any vertex (corner). So if a vertex is composed of a triangle and two octagons we notate it as (3, 8, 8). A vertex composed of a triangle and two hexagons is notated as (3, 6, 6).


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