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dice-play | How to play... | |||||||||||||||||||||||||||
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Hubbub Also known as Wa'lade hama'gan in Penobscot Native American. This is a very old traditional Native American game that is thought to have originated in New England, but is played right across North America. It is a gambling game played with six dice, traditionally thrown into a bowl or basket, and tokens for scoring, which were traditionally types of sticks. The game was played for high stakes, sometimes between neighbouring tribes and led to great excitement with shouting and cheering of "hub, hub, hub!", hence the name. The earliest references to the game date from the 15th-century. There are many variations to this game, but the traditional New England version is described here. Play: The object of the game is to acquire
as many sticks as possible and then bankrupt your opponent. Play takes
place in three phases. In the first phase players try to accumulate as
many sticks as possible in a primary pile. In the second phase (known as
drifting) players attempt to move as many pieces to a second pile (known
as the treasure pile). Sticks in the treasure pile have increased value
against sticks in the opponent's pile. The third and final phase of the
game occurs when one player has sufficient markers in the second pile to
bankrupt the opponent. During the course of play, markers are awarded when
a "roll" of five or six of the dice come up as the same color (either
brown or white). Players alternate casting the dice or lightly banging the
bottom of the bowl. This version of the game requires 6 dice, 56 Narrow
Sticks, 4 Flat Sticks, and 1 Crooked Stick (Speck 1976). Beginning the game (First Phase)
Drifting (Second Phase)
Ending the Game: Paying Up (Third Phase) When one player has a big treasure (second) pile and believes they can bankrupt the opponent the game enters the final phase. When this happens you challenge the opponent to pay up according to the values mentioned above and in the following tables. If the opponent pays up all their markers but is in possession of the crooked stick they get three final throws. If these last throws are either all 5 alike or 6 alike the opponent wins.
Throws, Awards, and Values: First Phase
Second Phase (Drifting)
Third Phase (Paying up)
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